Status Effects

Overview
Many weapons can inflict status and secondary effects on enemies or on self.

Damaging Status Effects
Status effects that deal damage to the target or increase a certain weapon's damage to the target.

- Burn/Poison/DoT: Deals damage, usually in small amounts, to the target over time.

- Death: Instantly kills enemy. Usually inflicted via certain conditions and/or luck.

- Rose Petals: Allows Masamune to deal more damage to the target.

- Hellflame: Deals DoT. Enables bonus damage from certain weapons.

- Sap: Deals DoT on target and Autoheals user

- White Lily: Allows Selene to deal more damage to the target.

Crowd Control Status Effects
Status effects that affect the target(s) ability to fight.

- Freeze: Stun and Gravity.

- Gravity: Prevent target from jumping

- Mindless: Disable Kai-based weapons. Does not affect Unique Weapons or Mindless Weapons.

- Stasis: Anchors target in place (can be frozen in the air, basically). Differs from Freeze because Freeze will drop the target back to the ground, while stasis will keep the target in the air.

- Stun: Prevent target from moving (walking or running, but user may still be able to jump)

Miscellaneous Status Effects
Just other status effects found in the game

- Autoheal: Heals target or user over time, usually by a small amount.

- Entranced: Player is listening and entranced by the music produced by Ishtar.

- Gradual: Most status effects in small bursts, but consecutively and one after the other. Usually followed by the status effect it implies.

- Invulnerable: Makes the target invulnerable to attacks temporarily. Some status effects may still affect you.

- Reveal: Applies particles to the player's body parts. Primarily used to reveal the location of invisible enemies.